

Now, go to the root folder and go into the real data folder. Inside this folder, make a folder called "data". Then, create a mod folder (call it whatever you want). Read the readme for that and extract everything (its 7 gigs). TO edit unit stats, you'll have to run the unpacker. Re-texturing units is painful and will require heavy does of painkiller from fiddling with the modelDB file.

As an example, "realamericas" would become "americas".I'm going to assume by the translation of that smiley that you want to change unit stats, and not re-texture them. If you want to play the original kingdoms expansion again, you have to rename the mod that your currently using to what it was originally called (it doesn't matter if it's the exact name but just call it something you can keep track of), then take the renamed kingdoms expansion folder and rename it to it's original name.

If I renamed it to "teutonic" I would select the teutonic campaign etc. E.g: if I renamed "Third_Age_Reforged" to "americas" I would select the americas campaign. Now, when you click "PLAY" on medieval 2, select the kingdoms expansion that your mod is now called. Rename your mod folder to "americas" (or whichever kingdoms folder you changed the name of).Ħ. If you're launching Third Age Reforged it should look something like this. It doesn't matter what you rename it to, as long as you can remember that that's the "americas" folder.Ĥ. Rename one of the kingdoms expansions folders, as an example, get the "americas" folder and rename it to "realamericas" or "thisisamericas". Find one of the kingdoms expansions mod folders, these are "americas", "teutonic", "crusades" and "british_isles".ģ. Find your mod folder, you should be able to find it under "C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods".Ģ. This is a simpler and more well-known strategy for getting mods to work. You should run the LAA on this application as well as the original medieval2 application

Important note: For mods that require a Large Address Aware (Divide and Conquer, Third Age Reforged, etc. exe if it's present) once you're done, you should see two applications, like this: Take your duplicate file and rename it to "kingdoms" (don't change the. Hit "copy" and create a duplicate of the file in the same folder.ģ. Right click on "medieval2" (it might be labeled as "medieval2.exe"). In this folder, you should see an application that looks like this: Ģ. If you've downloaded it from steam, it should be located in C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War. Easily one of the simplest solutions to this issue is to make your own "kingdoms.exe" application. As you've probably noticed (if you've tried to launch a mod from it's application) most mods will give you an error that says it could not find a valid kingdoms.exe application (or something along those lines).
