

Then, with both hands typing, you realise how utterly shoddy the port is - the only difference between Mavis Beacon Teaches Typing and True Crime: NYC is that Mavis comes across as a believable character. The second part of the game is your tutorial, where you're coaxed by the prompts to come off your mouse and use the keypad. What's more, with occasional dips to eight frames-per-second, we're barely dealing with animation.Īs for the controls, you can either aim with the unresponsive mouse controls or press Shift-F to automatic aim, shoot and kill. It's not like we're dealing with physics here.

What's all that processor power doing? Every person dies in the exact same way, for Christ's sake. It's staggering that a game that looks this average - a patch of flowers in Central Park looks like a purple and green chessboard - could be so demanding. This introduces you to the game's enduring themes: shaky frame-rates, awkwardly ported controls and embarrassing dialogue. First, there's the five minute pre-game set-up, recounting your days as a street thug. For review, True Crime: NYC can be split into three parts.
