forfiber.blogg.se

Command and conquer mcv
Command and conquer mcv













command and conquer mcv

the fact is, in Generals, dozers just made the game fit its storyline and time period. that's what I like about the game, its futuristic and is a fantasy-like game. § for MCV at least, I dont know if that hotkey works for other deployable units. so imo, the dozers made the game more realistic to conform to its storyline and time period.ĭon't get me wrong, I think in the true C&C storyline, MCVs are fine. Yeah the default hotkey for MCV deployment ( ) only works on MCV and nothing else. 2.1 Building queue 2.2 Defense queue 3 Gallery 4 See also Background. You don't build multiple buildings to leapfrog to it like the silo hopping in TS. The Allied construction yard was a facility from which Allied buildings and base defenses were built during the first and second iterations of the Third World War. You may build your base inland from the coast of a beach for better protection but still build defenses on the beach to protect yourself. It's also more realistic because you dont have a liit of how far from your base you could build, like in real life. You send your dozers and the Army Corps of Engineers to build your buildings and defenses. On the battlefield, you dont have an MCV that you deploy and it magically turns into a Command Center and then you build buildings that magically appear after being prefabricated.

command and conquer mcv

Well I think the dozers in general made the game fit the time period its in. While the technology of the 1990s paled in comparison to the technology the MCV's of the following Tiberium wars would boast, it was still functional enough to make the MCV an indespensible asset for any army of the time.ĭuring the Second Tiberium War, these units were replaced by the second generation of MCVs.Attach signature (signatures can be changed in profile) TWI MCV's used a combination of manpower, computer resource management, and cutting edge robotics (for the time) to coordinate and unpack. GDI and Nod commanders were urged to unpack their MCV's as soon as they could locate a proper deployment zone in order to mitigate these shortcomings.

command and conquer mcv

While being very tough, TWI MCV's could be quickly destroyed by concentrated tank fire, making any MCV that found its way onto the battlefield late in the conflict extremely vulnerable. Much like those models, the TWI MCV's were designed to provide supplies and heavy construction equipment anywhere on the battlefield so that portable bases could be built, and they were used on both sides of the conflict.īeing huge and extremely dense thanks to the volumes of heavy equipment stored within them, the "first" MCV's were both very slow and very cumbersome, being unable to make anything other than the widest of turns while moving. While considered by many historians to be the first mobile construction vehicles, the MCV's used in TWI were actually based on similar vehicles used during Second World War by the Allied and Soviet forces.















Command and conquer mcv